Sell Your Gold
Gold has soared to record highs. Now, in these tough economic times, many consumers are wondering how to sell their gold. When you want to sell gold, whether it is old, broken, and unwanted jewelry or gold coins and bullion, there is one important rule of thumb: an educated consumer is a smart consumer. If you are selling old gold jewelry, much of the retail price takes into account the specific piece's artistic design and the retail price usually reflects a 300-400% markup relative to the cost of the actual materials. In the scrap gold market, the items sold at some discount to the actual gold value usually anywhere from 20-50% depending on how you sell your gold. The leading gold buyer pays up to 80% for all that old jewelry gathering dust on your dresser. There a few steps sell gold safely and securely. First, pure gold is 24 karats and based on one troy ounce, which consists of 31.1 grams or 20 pennyweights. One pennyweight is equal to 1.555 grams. Because gold is a very soft metal, almost all jewelry contains less than 24 karats of gold. In order to determine how much pure gold are in the item you need divide the karat quality of the gold by 24. Most gold jewelry sold in the United States is in the form of 18k karat, 14 karat, or 10-karat gold. 18-karat gold is 75% pure, 14 karat is 58.3% pure, and 10k gold is 41.7% pure. There should be a karat stamp somewhere on the piece of jewelry. One thing to note is that unlike, most gold buyers do not pay for diamonds so make sure that you deal with a gold buyer who will pay for any diamonds your items contain, or will remove them and send them back to you. Diamonds weighing less than 1 carat are of lesser quality and have a very limited resale value, and diamonds with a GIA certificate are worth a small premium to those without. Prices changing daily based on the London PM Gold Fix. Typically, in order to refine and assay a piece, there is a 10-20% discount on the gold price in addition to the cost of providing a safe, convenient service.
Wagering is Gambling
Gambling is the wagering of money or something of material value as the stakes on an event with an uncertain outcome with the primary intent of winning additional money and or material goods. Typically, the outcome of the wager is evident within a short period.
Gaming refers to instances in which the law permits the type of gambling. Gaming and gambling are not mutually exclusive. A gaming company offers legal gambling activities to the public and a gaming control board may regulate the gaming company, like the Nevada Gaming Control Board. However, the English-speaking world does not acknowledge this distinction often. For instance, in the UK, the regulator of gambling activities is called the Gambling Commission not the Gaming Commission. In addition, the word gaming describes activities that do not involve wagering, especially online.
Gambling is also a major international commercial activity, with the legal gambling market totaling an estimated $335 billion in 2009.
Under United States federal law, gambling is legal in the country and states are free to regulate or prohibit the practice. Gambling has been legal in Nevada since 1931, forming the backbone of the economy of the state. The city of Las Vegas is perhaps the best known gambling destination in the world. In 1976, gambling became legal in Atlantic City, New Jersey and in 1990, under state law, gambling became permissible in Tunica, Mississippi; both of those cities have developed extensive casino and resort areas since then. Since a favorable United State Supreme Court decision in 1987, many American Indian tribes have built their own casinos on tribal lands as a way to provide revenue for the tribe. Because the tribes are sovereign nations, they are often exempt from state laws that restrict gambling and are instead regulated under federal law.
Duplicate Poker
Duplicate poker is a variant of the popular card game poker. Duplicate poker is based on the principles of Duplicate Bridge but also involves some of the rules used for playing pot limit and no limit Texas hold'em.
Duplicate poker is a skill-based game in which there are two or more tables consisting of the same number of players. Each table is dealt with an identically shuffled deck of cards. Every player holds the same hand as the person seated in identical seats at other tables.
All players begin each hand with the ability to bet the same number of playing chips, regardless of prior performance in the previous rounds.
The object of Duplicate poker is to win more chips than your opponents sitting in corresponding seats at other tables. Ultimately, the winner is decided based on the total number of chips accumulated up until the end of the game, as compared with those held by all players in the same seats at the other tables. Conceivably, even a player who loses chips overall can win at the game if that player loses fewer chips than his opponents.
Duplicatepoker.com, the first poker room to use the format, closed down on October 5th 2008, citing the global financial crisis as the reason for the removal of services. It had previously been popular due to the fact that as a skill-based game it was legal in the U.S. While the game is more conducive to an automated online format because of pre-set decks and the need to record accurate scoring, Duplicate poker has also been played in a live format. The first-ever Duplicate poker tournament was held in April 2007 at the Cherokee Casino in Tulsa, Oklahoma.
In organized sports, point shaving is a type of match fixing where the perpetrators try to prevent a team from covering a published point spread. Unlike other forms of match fixing, sports betting invariably motivates point shaving. A point shaving scheme generally involves a sports gambler and one or more players of the sports team favored to win the game. In exchange for a bribe, the player or players agree to ensure that their team will not cover the point spread. The gambler then wagers against that team.
Basketball
Basketball is a particularly easy medium for shaving points because of the scoring tempo of the game and the ease by which one player can influence key events. By deliberately missing shots or committing well-timed turnovers or fouls, a corrupt player can covertly ensure that his team fails to cover the point spread, without causing them to lose the game or to lose so badly that suspicions are aroused. Although the NCAA has adopted a zero tolerance policy with respect to gambling activity by its players, some critics believe it unwittingly encourages point shaving due to its strict rules regarding amateurism, combined with the large amount of money wagered on its games. The NCAA has produced posters warning of this, the most notable being an athlete sitting alone on a bench with his face buried in his hands although this may also look like the athlete suffered a tremendous defeat with the caption DO NOT BET ON IT with warnings as to what could happen if they are involved in such a plan as well as an athlete being caught gambling himself .
Famous examples of this are the CCNY Point Shaving Scandal of the 1950-51 and the Boston College basketball point shaving scandal of 1978-79, which was perpetrated by gangsters Henry Hill and Jimmy Burke.
Sports Point Shaving
The technique has been used by both amateur and professional athletes in many other sports. The intention is to manipulate scoring so that the final score results in a predetermined outcome. A typical sports game should always tend to behave in a nondeterministic manner. In other words, the exact final score of a game exists in a set, which can contain more than a thousand possible combinations. Furthermore, nondeterminism suggests that the final score of a sports game is practically unpredictable.
Many variables can influence the outcome. Such variables include weather, fatigue, and human error. However, amateur and professional athletes who are very skilled in the technique of point shaving can consistently create unlikely outcomes in bad weather and other challenging conditions. These unlikely outcomes tend to create huge financial gains/losses in prediction markets.
The deviation from the mean, otherwise known as the expected value, is what makes these outcomes so unlikely. In most sports, the expected value is a mathematical prediction that can be expressed as a scoring differential. This scoring differential is also calculated by casinos; and, gamblers generally refer to it as a point spread. In many cases of point shaving, the final outcome deviates substantially from the expected value, or the point spread. Additionally, the deviation from the expected value can be quite large. Many times, the deviation is so large that athletes on opposing teams must cooperate in order to achieve the desired result. In this particular case, the final outcome is commonly referred to as a thrown game.
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